Transformations and shaders
A simple test scene in Unity with a controllable car and camera controls, made for a game development course. The scene shows basic movement of the car, as well as the front wheels turning according to the direction you turn the car. The scene also contains an assortment of random objects, each with different shading properties (such as reflection, diffuse coloring, transparency, textures, roughness, texture maps and bumps, etc). Also, the objects have different properties when you collide with them, so go drive into them!
Controls:
w and s moves the car forwards and backwards.
a and d turns the car.
You can press 1 or 2 to change to either the main perspective view, or the orthographic top down view.
Pressing f and v changes the fov of the main perspective view.
Textures used:
https://juliovii.itch.io/pspk01
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